

- #All nexus expansions download google drive update#
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So there must be a proper solution to this. if i turn the saber to a 3d layer (yeah, i know, that's not a proper workaround because it's not intended to work like that.) it works but it produces crappy quality (surprise surprise). Saber doesn't, which is also sad in the tutorial but how do i manage that the mask on the saber-layer works together with the camera? i don't wan't to "fake" volumetric saber like explained in 14:00, i just want it to go along with the camera. If i build a logo inside E3D from a text layer, add a second solid with saber and change the core type to text layer (layer mask won't help either if i create a mask from the textlayer before) and change the position of the camera, the e3d-layer will go with it because it supports 3d space. I'd really like to know how Andrew did the comp at 16:45 of the tutorial with the CORE-Logo build inside E3D. I'm a bloody noob and just started working with after effects itself so there's a good chance that it's just a basic think which i don't know about but. Once again - it is an amazing tool, so many thanks for all the the efforts!
#All nexus expansions download google drive update#
Perhaps this is an easy thing to implement and could be a feature of an update soon Mr Kramer? :-) What would be brilliant is to have the ability to use the saber effects of just the glow and noise.

The 'Blend on top' checkbox under the core distortion seems very close the mark I thought - but unfortunately - this still retains the visibility of the distorted core but doesn't seem to allow to hide it completely. use the plugin to create advanced smoke and atmosphere effects, with all the ease and features of controls that saber already provides. I am looking for a way to completely disable the core visibility to do exactly what was Pilcha suggested. This is certainly a great feature - but not exactly what I'm after. Yes, I have watched the introductory tutorial and was aware of the plugin's feature and ability to use the 'Mask Core' alpha mode under the render settings. Thank you all for your thoughts and comments. I just wanted to know if AE will treat the digital 2D circle shape in the same way when footage is brought into AE and 2D camera tracked.
#All nexus expansions download google drive full#
The question is, as the camera moves from left to right, would that solid cicle shape gradually change from a full circle to an elliptical type shape as shown in 'B'? I ask because if one were to place a Hula hoop (which is circular as we know) on a 4 feet stand and stuck the stand on the ground, if one were to move left or right while looking at the hoop, our vision combined with optical physics changes or bends the shape of the full circle and then transforms the hoop into more of an ellipse/oval. What if one then creates a solid circle shape in AE as shown by 'A' in the picture below. That plate is then brought into AE and the 2D tracker is applied. Copy this presets into your Nexus presets folder (for example C:Program FilesSteinbergCubase SX 3VstpluginsNexusContentPresets).Hi all, let us assume one shot a live action footage plate in their garden, where the scene is the camera looking straight ahead at a tree for example and then the camera operator walks from left to right with the camera still looking ahead. ReFx HandsUp Leads Vol.1 Nexus2 Expansionįor correctly work of this presets you must have original Nexus 2.2 expansions (for example Dance Vol.1, Dance Orchestra, Peter Siedlaczek’s Total Piano and others). ReFX Dubstep Electro Vol.1 Nexus2 Expansion ReFX Nexus 2 HandsUp Electro Bass Vol 2 Expansionįor this expansions you must have Nexus 2.2.1 or higher: ReFX Nexus 2 HandsUp Electro Bass Expansion ReFX Nexus Peter Siedlaczeks Total Piano Expansion NEXUS2 features a world-class 32 step arpegiator with note-transposition, an agile and simple 32 step trance gate, industry leading reverb licensed from Arts Acoustic, and a sophisticated modulation-matrix that will help you sculpt the sound. Every aspect of NEXUS2 was built to produce music of the highest quality, quickly, with the least amount of fuss. A powerful and flexible architecture is the foundation that supports the immediately useful and spontaneously engaging design of the instrument. NEXUS2 explores new sonic territory delivering complex, ultra-fat, contemporary soundstorms that sound as good as the most expensive and best hardware available today. You can find here a lot of expansions and presets for NEXUS. Forget about stereotypical, boring, stale, old sounding ROM synths and embrace the power of NEXUS2 to evolve your productions to a new level of greatness. NEXUS2 is a next generation ROM synthesizer of the highest quality that can turn your musical dreams into a stunning reality.
